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Death Kill
Caldari direkte
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Posted - 2006.09.08 21:08:00 -
[1]
Sentry guns wont save you because in the end they are just normal guns based on the same technology as other guns in eve.
They are not death stars, they are just plain normal guns and their damage can be tanked by using armour/shield hardners. If the guns were bigger, they would do more damage, just like a Caldari Sentry gun II will hurt alot more than a normal caldari sentry gun I.
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Death Kill
Caldari direkte
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Posted - 2006.09.08 21:14:00 -
[2]
Originally by: Druadan
Yeah, I know. They don't have to be, though.
Correct. However making them tougher would be a big nerf of piracy, and since people safespot/dock/log as soon as they see someone with a minus sec status enter local it would certainly cause the few remainig non sniper pirates to start sniping.
You were unlucky and I bet it sucked, dont worry you will get even someday. Just let the incident serve as a motivator, after all the game is what you make of it. 
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Death Kill
Caldari direkte
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Posted - 2006.09.08 21:19:00 -
[3]
Originally by: Baldour Ngarr
So put CONCORD in the grids with gates in, and let piracy move out to the rest of the system. Y'know, like CCP wanted. It only means the pirates have to keep their sec status up in between ganks ... we don't run screaming for the station when a +0.1 sec guy appears, do we?
That sounds horribly boring.
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Death Kill
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Posted - 2006.09.08 21:33:00 -
[4]
Originally by: Baldour Ngarr
Then go to 0.0, where you can gank everybody everywhere.
Based on?
My ganking days are long gone, I suggest you stop being so judgemental. I'm simply stating that the 0.4-0.1 security system is working just fine.
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Death Kill
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Posted - 2006.09.08 22:34:00 -
[5]
Originally by: Druadan
That's a really good point, actually. Thanks for the insight, this is exactly what I'm looking for - a conversation.
Anytime :)
Quote:
What I would have to wonder though, is, we have pirates who can snipe from 200km away and manage to hit a pod, but not sentry guns that can do the same to those snipers. Why is this? It seems to me that the purpose of sentry guns at gates is to force piracy in these systems to move away from shipping lanes and into the rest of the system, which seems perfectly fine, to me. This is, after all, lowsec, and is still sovereign space, with trade to protect.
Sentry guns havent change much over the years, ships and modules have. Personally I wouldnt mind seing sentryguns get enough range to stop snipers, but I feel that increasing their damage output would be a step in the wrong direction.
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